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roundMetadata: {"fee": "10", "thesis": "Project Types\n\n- Educational Games: Projects with an emphasis on learning and teaching individuals.\n\n- Environmental Games: Projects creating game mechanisms that support environmental action.\n\n- Social Games: Projects focusing on social engagement and coordination.\n\nStrategy\n\nWith a month timeline our approach is a hackathon model where we will select a few projects to fund for the hackathon. Our model is 50/50 split where the initial projects funded will receive half of the available funds for development and the rest will be split based on project judging.\n\n- Development Pool (6075 Arb) - Split evenly between 3-5 projects to develop their project in the round.\n\n- Most Regen (3005 Arb) - Given to the project that best aligns with the regen game focus.\n\n- Best Game Experience (2024 Arb) - Given to the project that creates the best game that's easy to play and is fun.\n\n- Community Favorite (1046 Arb) - Awarded to the project most loved by the community from a vote during the judging period.\n\nHackathon Timeline\n\n- Project Submission (April 22nd  - April 27th): Teams submit their project ideas for the operators to approve with 3-5 selected. \n\n- Hacking Window (April 29th - May 19th): Project hack away at their project ideas with support from the ship operators.\n\n- Project Judging (May 16th - May 19th): Judging starts towards the end of hacking with the judges being   .\n\nDesired Funding Impact\n\n- Sustainable Growth: We aim to support projects that show potential for long-term growth and sustainability within the Arbitrum gaming ecosystem.\n\n- Regenerative Innovation: We encourage the development of games that positively impact the environment or society.\n\nGrant Effectiveness Evaluation\n\n- Weekly Reports: We will require updates and detailed reports on the progress of funded projects for hackathon.\n\n- Project Reviews: We will conduct assessments after project completion to ensure that outcomes align with established goals.", "extraInfo": "Guidance for Grant Recipients\n\n- Ongoing Support: A dedicated team will be available to answer questions and provide assistance during project implementation.\n\n- Workshop Sessions: Projects can schedule workshops with the operators for support, questions, and updates on their work.\n\nCommunication Strategy\n\n- Charmverse:  Documents such as guidelines for the hackathon and resources to support development.\n\n- Telegram: A channel will be established for projects to ask questions, get support, and receive important announcements.\n\n- Discord: Announcements for the ship and the round will be made in the Greenpill Dev Guild channel.\n\n- Twitter: Greenpill Dev Guild account for community to see general announcements and view promoted projects during and post hackathon.", "extraLink": "", "guidelines": "Screening Criteria:\n\n- Projects must align with the theme of \"Gaming on Arbitrum\".\n\n- Projects must have an emphasis on regenerative, educational, or social actions.\n\nRequirements:\n\n- Have at least 1 github repo for the grant.\n\n- Have built a game or past experience with game development.\n\nAgreements:\n\n- Projects will commit to regular weekly reports of progress.\n\n- Projects will abide hackathon guidelines found at Greenpill Dev Guild Charmverse.\n\n- Project source code, designs, and other relevant details will be public.\n\n- Teams will meet bi-weekly with operators for a total of 3 meetings during hackathon."}