metadata: {"signature": "0xdd8a9848af7d4ca0b07e3767af569ecb82671b14c77a5b69db03b995a82fe11d65467aaf626a29bb33212c3c6e7143e6c6ec2be1df8b0cdd3953a8422e9251511b", "application": {"round": "0xdd906d46876ec8a10e4cf80fb5c4992091e87e46", "answers": [{"type": "email", "hidden": true, "question": "Email Address", "questionId": 0, "encryptedAnswer": {"ciphertext": "eVxIPLMocE+qImMtEGUfKz3m6NNbepev6UUv3q8YWQN2UvFGO/vCTrCJvVzec01F", "encryptedSymmetricKey": "cff87c6d68d2d4e697d5f196751adacd45403bb100a482a7c53e9fe3ddec7034bcb3716703c81144a3f10f50dfbfcf0a6f13a18c3658be2e9dd1d541b43a6104529d18cd44389d5449da894938f8003194d6d379d00cdd53c1833a93d6f184a09c1326c67d76c82bf19e48e12943a5c855651a2b7bc97aab69e3a6364f768ddd00000000000000201d4574cdfe2c8256ea4bc001d3add1db9f245601c17b0d59168e569c33429e98b1589c68e03da1cd1694bfc52a472693"}}, {"type": "dropdown", "answer": "Yes", "hidden": true, "question": "Please confirm the Payment Wallet you have provided is on Polygon PoS and can accept MATIC", "questionId": 1}, {"type": "paragraph", "answer": "We are building a Farcaster MMORPG, so the entire thing is consumer-centric, but we'd call it player-centric. In Season 1, all combat is text-based commands like early Multi-User Dungeons (MUDs). In Season 2, all commands will be sent via frames with an overhaul of the combat system. So every time you press Charge, Smite, or Heal, you are using a frame.\n\nSeason 3, which is what we would use this grant for, would be to add the NFT items update! All items would drop from monsters, like all other RPGs, and players would loot items from the monster via a frame. Then if they wish to collect the item, they will mint in-frame the item for 0$ + gas (unless we can sponsor that transaction).\n\nDepending on funds granted, the next step would be to enable trading NFT items in-frame as well to create a way to trade with other players without going to a 3rd party website.", "hidden": true, "question": "Explain your project's consumer-centric approach and how it innovatively uses Farcaster Frames to enhance user experience", "questionId": 2}, {"type": "paragraph", "answer": "Our frames are going to be the first Frame & Feed based combat system on Farcaster. It will consist of a network of dozens of frames all intertwined to allow players to fight monsters within the world.\n\nThe unique aspect of the Season 3 NFT item update would be the ability to create a player-to-player economy within Farcaster of NFT items that would all be done within frames. Trading of NFTs, NFT inventory, and perhaps a mini marketplace would be goals of Season 3!", "hidden": true, "question": "Describe how your project uses Farcaster Frames in a novel or unique way to solve a consumer problem or create new opportunities.", "questionId": 3}, {"type": "paragraph", "answer": "All NFT items and transactions would live on Polygon PoS.", "hidden": true, "question": "Describe how your project functions independently on Polygon PoS", "questionId": 4}, {"type": "multiple-choice", "answer": "Gaming/autonomous worlds", "hidden": true, "question": "Select from the provided categories or specify other if none of these are applicable", "questionId": 5}, {"type": "paragraph", "answer": "We built a Farcaster Mini Dungeon game, Delegati Dungeon, which was in the first batch of frames to make it on the Warpcast discover page!\n\nIn his day job, Chase is a Game Designer at Game7.\n\n Season 2 of Sands of Sumaii uses both frames and NFTs", "hidden": true, "question": "Describe your team's relevant expertise in developing in Web3 and (if applicable) with Farcaster Frames.", "questionId": 6}, {"type": "paragraph", "answer": "Milestone 1: NFT items launch - $3,500\nMilestone 2: NFT Frame Trading & Inventory - $3,500\nMilestone 3: NFT Frame Marketplace - $3,500", "hidden": true, "question": "Please provide key milestones with budget for integrating Farcaster Frames and developing your application. You can link to a spreadsheet outlining this information.", "questionId": 7}, {"type": "paragraph", "answer": "The key concept behind building a MMORPG on Farcaster is that the game lives on a social network. Instead of Discord or Telegram bots that only live on a specific server, Sands of Sumaii has the advantage that all gameplay is in the feed. So by playing the game, you are also broadcasting to all of your followers that you are playing. This is the core way we are driving players to the game and it's already proven to work on a small scale. Players see people type game commands and then in the reply ask \"What is this?\"", "hidden": true, "question": "What is your plan for driving user adoption of your application", "questionId": 8}, {"type": "paragraph", "answer": "DAA and transactions volume will come from players looting items and buying, selling, or trading them. Currently Season 1 has grown from 12 DAU to 19 DAU over the course of 1.5 months. \n\nSeason 1 is quite basic, so we're hoping to double the player base for Season 2 to 50 DAUs. And then double again with Season 3 to 100 DAUs. If a player defeats 5 monsters per day and loots an item each day, we could assume 500 loot transactions per day.", "hidden": true, "question": "Describe how your project will increase DAA and transaction volume on Polygon PoS.  Provide estimates on the expected volumes over the next 60 days.", "questionId": 9}, {"type": "paragraph", "answer": "Dune dashboard here: https://dune.com/chasesommer/sands-of-sumaii", "hidden": true, "question": "If applicable, describe any existing user base, partnerships, or traction your project has achieved. Include metrics if available.", "questionId": 10}, {"type": "dropdown", "answer": "Yes", "hidden": true, "question": "Do you understand and agree to complete Gitcoin's KYC process before processing payments?  All grantees receiving more than $15K will be required to complete KYC/KYB.", "questionId": 11}], "project": {"id": "0x5bea58a11978116ee0ff88540d9f76e696968e5892f61f682b5cd07319b5dfd2", "title": "Sands of Sumaii", "logoImg": "bafkreihwisaecv44n3r4rt4dzmocmt5vahnb7kpjjse3xdtz2aj5ywouw4", "metaPtr": {"pointer": "bafkreibfemngicnwxcgqtojhywibbhr4e5tlpvpfy2bp3x5bt4pe5bhv7i", "protocol": "undefined"}, "website": "https://warpcast.com/~/channel/sands-of-sumaii", "bannerImg": "bafkreihom26it5ojlfsjjm4vwsxk5lh36ybgwwarafyaseqgfnzf4i32ii", "createdAt": 1726689629326, "userGithub": "SommerChase", "credentials": {}, "description": "SANDS OF SUMAII is a MMORPG on Farcaster\n\nCurrently in Season 1, SoS is has roughly 24 DAUs and continues to grow. Season 1 is quite basic compared to the features coming in Season 2, which is in active development.\n\nSeason 2 will boast classes (Warrior, Mage, & Priest), class-specific spells, class-specific stats, RNG, a personality test, Buffs, and Raids! Lot's to unpack there, but essentially we are building this MMORPG from the ground up completely self-funded as of now.\n\nWith this grant, we would build Season 3 - the beginning of NFT items! This would be a MASSIVE step towards creating a true MMORPG experience. Items would include weapons, armor, and consumables like any other RPG fan would expect. However, what makes this interesting is that since theses are non-soulbound NFTs, we will also be creating a player-to-player economy. Some items will only be available to warriors and some to priests, so if you loot an epic item not for your class, sell it!\n\nCurrently, we are laying the foundation (gameplay) of the game, but the Season 3 items update is where the MMO aspect of the game will truly come online... or onchain :)\n\nIt's going to be epic!\n\n", "lastUpdated": 0}, "recipient": "0xDDFcd8957dFC987A14FAf11b61E74097B9CF8C7f"}}